The Expeditioners' literature guide offers exciting curriculum connections with enrichment and extension for your reading of this exciting adventure set in a future world with steampunk machines. It will provide opportunities to collaborate, problem solve, and build skills! It includes 40 pages of interdisciplinary activities formulated as worksheets PLUS a 53-slide interactive Jeopardy-type game.
Activities in the Kids Wings Unit for The Expeditioners include:
- Pre-Reading Discussion Cards
- Explorers and Adventurers
- Exploring the Cover of the Bookas a Word Artist
- 3-page Readers’ Theater Introduction: The Man with the Clockwork Hand
- Preparing Your Intellectual Tools-Journaling
- Vocabulary by Chapters
- Vocabulary Tic-Tac-Toe
- Making Connections, A Pre- and Post-Reading Discussion Guide
- Character Comparisons
- What’s Real? What’s Fantasy? Research to Check
- Steampunk and Non Sequitir
- Prologue - Chapters 1 and 2, Multiple Choice & Short Answer Comprehension
- The Puzzling Clues, a Logic Puzzle
- Visualizing the Story, Pages 46-93
- Characters and Plot, Crossord Puzzle
- Raleigh and the Escape,Chapters 18 and 19, Comprehension
- Trouble on the Way, Chapters 20-24, Comprehension
- Summarizing, Chapters 25-27, Multiple Choice
- The Cave: Vehicles of Plot That Move the Story Forward
- The Canyon: Vehicles of Plot That Move the Story Forward, 2 pages
- The End: Vehicles of Plot That Move the Story Forward
- Research CAVES
- Discussion and Writing Prompts
- Answer Pages
- Plus, a BONUS Interactive Jeopardy-type Game
Language warning: There is considerable cursing in the story.