Clementine was gifted! She had great ideas! She made up exciting games! She could come up with projects to solve problems. But not everyone understood her like her teacher, Mr. D'Matz, did, so when it looked like Mr. D'Matz might get sent to Egypt, Clementine knew she had to be the one to stop that train to keep from losing her teacher. Is there anything she won't do? Can any of her ideas succeed? How far would YOU go to save your favorite teacher?
Clementine's Letter can be your class anchor for the whole school year, one that will remind your students of all that must be in place to make them smart: courage, perseverance, loyalty, enthusiasm, empathy, and laughter! Start with a study of this book, follow the Kids Wings literature guide and activities, and you'll find your students referring back to lessons they learned in Clementine's Letter.
The 32-page Kids' Wings unit for Clementine's Letter includes:
- Anticipation Guide
- Two-Page Readers’ Theater Introduction
- Egypt Research
- Map Study
- Making Connections: Predict/Read/Confirm Chapter Questions
- What-If Discussion Cards for After You Read
- Clementine’s Gifts
- Multiple Choice Comprehension Activities
- Summarizing the Events from Chapter 3
- The Name Game
- Clementine’s Illustrations
- Crossword Puzzle
- Words that Paint Pictures: Figurative Language
- Note Taking and Summary Writing
- Logic Puzzle
- Pronoun Song and Rule Breakers
- Rules
- Special Gifts of the Heart
- Gifts and Talents in Abilities
- Discussion/Writing Prompts